
Haven Gibbs
Hello There!
I am a designer focusing primarily on UI/UX design/art, game art, and game design. I discovered my love for UI Design while obtaining my Bachelor degree in Arts, Technology, and Emerging Communication (ATEC) with a minor in Visual Arts from the University of Texas at Dallas.
In my time at UTD, I participated in multiple projects with groups in which I had the role of UI Designer and Artist.
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​My current passion project is contributing my skills in graphic design, motion graphics, and video editing to the YouTube channel Gone Rollin', a Tabletop RPG show started by myself and a group of UTD alumni.



Graphic Design, Motion Graphics, Video Editing
Gone Rollin' is a YouTube show started by a group of college graduates looking to share their passions for arts, technology, and Tabletop RPGs. Creating assets and managing the channel has been my personal passion since May 2023. This is some of the work I have done for the project, which is displayed on the YouTube channel and other social platforms.
GAMES

01

UI Designer/Artist
Capstone 2023:
My Senior Capstone Project, created in the Spring semester of 2023 by myself and two other teammates. I was responsible for all UI Design, UI Art, Animations, and offered support to programming.

02

UI Designer/Artist/Programmer
A collaborative project experimenting with AR for iOS and Android between myself and three other teammates. I was responsible for all UI Design, UI Art, Animations, and offered support to programming.

03

UI Designer/Artist
Fall 2022 Game Production Lab:
On the team of approximately 40 students, I was responsible for all UI Design and UI Art and animation. I collaborated with the Design, Art, and Programming teams in order to optimize user experience, maintain consistency in art style, and bring functionality to the interface in order to bring this game to life.
"Game Production Lab is a team-based class where students will create compelling experiences using increasingly complex, open-ended technology. Students will learn to work within a simulated, professional environment using relevant, quality tools and game engines. By the end of the course, each team will have created an original, playable game experience of professional-level quality."